Python Tkinter Stopwatch Error
Solution 1:
The calls to time.sleep
are at least part of the problem. When you call sleep it does literally that -- it puts the application to sleep. No events can be processed and the GUI freezes. This is the wrong way to do a countdown timer.
The other problem is the calls to update
inside the loops alongside the calls to time.sleep
. This call will process events, which means that when one of the loops is running and you click a button, you may end up calling the other function, interleaving your two loops.
The proper way to do something periodically is to use after
to repeatedly call a function. The general pattern is this:
def update_display(self):
<do whatever code you want to update the display>
root.after(1000, self.update_display)
You can have as many of these running in parallel that you want (up to practical limits, obviously), and your GUI will be completely responsive between updates.
Here's a quick example:
class Countdown(tk.Label):
def __init__(self, parent):
tk.Label.__init__(self, parent, width=5, text="00:00")
self.value = 0
self._job_id = None
def tick(self):
self.value -= 1
text = "{:02d}:{:02d}".format(*divmod(self.value, 60))
self.configure(text=text)
if self.value > 0:
self._job_id = self.after(1000, self.tick)
def start(self, starting_value=60):
if self._job_id is not None: return
self.value = starting_value
self.stop_requested = False
self.after(1000, self.tick)
def stop(self):
self.after_cancel(self._job_id)
self._job_id = None
Solution 2:
This is a simple tkinter(gui) stopwatch I made which works perfectly. Check it out
__author__ = 'Surya'
from tkinter import *
import time
class StopWatch(Frame):
def __init__(self, parent = None, ** kw):
Frame.__init__(self, parent, kw)
self._timeelapsed = 0.0
self._start = 0.0
self._run = 0
self.timestr = StringVar()
self.makeWidgets()
def makeWidgets(self):
l = Label(self, textvariable=self.timestr)
self._setTime(self._timeelapsed)
l.pack(fill=X, expand=NO, pady=2, padx=2)
def _update(self):
self._timeelapsed = time.time() - self._start
self._setTime(self._timeelapsed)
self._timer = self.after(50, self._update)
def _setTime(self, elap):
minutes = int(elap/60)
seconds = int(elap - minutes*60.0)
hseconds = int((elap - minutes*60.0 - seconds)*100)
self.timestr.set('%02d:%02d:%02d' % (minutes, seconds, hseconds))
def Start(self):
if not self._run:
self._start = time.time() - self._timeelapsed
self._update()
self._run = 1
def Stop(self):
if self._run:
self.after_cancel(self._timer)
self._timeelapsed = time.time() - self._start
self._setTime(self._timeelapsed)
self._run = 0
def Reset(self):
self._start = time.time()
self._timeelapsed = 0.0
self._setTime(self._timeelapsed)
def main():
root = Tk()
sw = StopWatch(root)
sw.pack(side=TOP)
Button(root, text='Start!', command=sw.Start).pack(side=LEFT)
Button(root, text='Stop!', command=sw.Stop).pack(side=LEFT)
Button(root, text='Reset!!!', command=sw.Reset).pack(side=LEFT)
Button(root, text='Quit!!!', command=root.quit).pack(side=LEFT)
root.mainloop()
if __name__ == '__main__':
main()
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