Algorithm For Filling A Surface Mesh
I have a point cloud which describes a closed surface mesh. I want to create a volume mesh out of this: Therefore I have to append some points inside this 'surface-point-cloud'. Un
Solution 1:
Well I think you are approaching the problem wrongly
- but I could misunderstood your problem
- you have point cloud and want triangulated mesh
- you can not add points at your will ... that just complicate things
- instead find perimeter polygon
- and then use triangulation on it
Recently I was solving very similar problem.
- here: https://stackoverflow.com/a/21884021/2521214
- it is finding holes in point-cloud and create perimeter polygon
- unless the hole is very small or nested with other holes it works without artifacts
- you need to tweak the H,V line scan to meet your needs (or fill the map[][] inverted)
- just find points instead of holes in map
After this you just use any triangulation ...
- or make your own
- because you have the convex/concave border info in H,V lines (duplicate flag)
- if on single row or column are more lines then 1 with the same hole id
- then you have to disect the mesh to obtain convex polygons from it
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