Smooth Movement In Pygame
I have just started trying to learn about pygame, and I've run into some trouble when trying to move my rectangle around the screen. I have it set so that when I press each of the
Solution 1:
I had a similar problem, so instead of using get_pressed(), I use a dict and update it whenever a key is pressed:
pressed = {}
while True:
foreventin pygame.event.get():
ifevent.type == KEYUP:
pressed[event.key] = False
elif event.type == KEYDOWN:
pressed[event.key] = True
Then to test if a key (e.g. the up arrow) was pressed just use
if pressed.get(K_UP):
# Do something
inside the main event loop (i.e. the while True).
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